LookAround. A different perspective.
EXPERIMENT 001
SPATIAL PLAYGROUND

Damaged helmet

Turn your head. Find a new angle.

Opening the object…

Turn a little. Keep orbiting. Return to center to stop.

Drag: orbit Shift-drag: pan Scroll: zoom R reset

GLB 2.0Loading geometry017° AZIMUTH

Measure with your card.

Use a standard bank-sized card, held landscape. Keep all four edges visible. You can bring it closer for the tilts.

  1. One edge
  2. Other edge
  3. Top edge
  4. Beside eyes

Face: waiting · Card: waiting

Loading local card detection…

Measured locally. The final card surface should be level with your eyes, not in front of them. Cancel keeps your current setup.

Match your card.

Hold a bank card against the screen.
Resize the outline until it fits.

No card photo needed. Saved on this browser.

Look here.

Hold still

A SMALL EXPERIMENT IN SPATIAL INPUT

A turn of the head.
A change of perspective.

Choose a sample or drop your own GLB, enable the camera, then face forward and look at the dot. Hold still for one second while the green ring fills to set your starting position.

Orbit object

Turn away from center to move around the object continuously. Hold a small turn to go all the way around; center your head to stop.

Head camera

Move left/right, up/down, closer or farther. Move camera makes the object larger as you approach and lets it shift off-center. Screen window keeps the monitor as a fixed window into the scene. Position only keeps the object fixed and ignores head turns. Choose + Gaze rotation to let your eyes rotate the object while your head position moves the view. Follow gaze sets the angle; Continuous keeps turning while you look away and stops at the current angle when your eyes return to center.

Look around

Your camera stays in place. Turning your head looks left, right, up, and down. Return to neutral to look forward again.

Eyes and Both are experimental. Iris movement gives a rough directional input, not a calibrated gaze point. Head tracking is the recommended starting point. Use Invert horizontal if your camera's direction feels reversed.

Mouse navigation

Same controls in every mode: left-drag to orbit, right-drag or Shift + left-drag to pan, scroll or middle-drag to zoom. Ctrl/Cmd + left-drag also pans. R frames the model. Tracking yields while you navigate and resumes from the resulting view.

Space pauses movement. C sets a new neutral by reopening the dot without resetting the view. Lost tracking freezes the camera; returning to the camera asks you to hold still again. Nothing is recorded or uploaded.

Built with Three.js + MediaPipe ↗